Box2D AS3 Create Distant Joint Tutorial: Add Bodies
Joints in the Box2D Physics simulation are used to constrain bodies to the world or to each other. We will discuss how to create Distance Joints in very details in this series of Box2D AS3 tutorials.
bodyDef = new b2BodyDef()
bodyDef.position.Set
boxDef = new b2PolygonDef()
Box2D AS3 Flash Physics Animation Tutorial Contents
One of the simplest joint of Box2D Physics Engine is a distance joint which says that the distance between two points on two bodies must be constant. When you specify a distance joint the two bodies should already be in place. Then you specify the two anchor points in world coordinates. The first anchor point is connected to body 1, and the second anchor point is connected to body 2. These points imply the length of the distance constraint.
STEP 1: Add Bodies to Stage
Like other Box2d Physics
Simulation, the first step is to add bodies on the stage and ready for simulation in later steps.
Flash ActionScript Codes:
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Remarks:
This Box2D Actionscript Flash Physics animation tutorial shows how to create distant joints physics simulation. Step 1: Create bodies on stage of Flash Movie.